Though rudimentary in comparison to its full release, "Pilot Episode" establishes the clear link to a form of nostalgia toward children's television shows and the pseudo-game their protagonists often begin through active viewing by questioning the viewer. The horror lies in breaking the pseudo-game, now an actual game, by interacting with objects and locations not desired by the protagonist (in this case, Amanda) and witnessing the results of the viewer's rebellion. Real interactivity in this manner conveys the similar disregard the aging child/teen/adult likely holds upon watching these shows, so the ease by which these developers harness an innate terror within the intersections of two distinct mediums, video and videogame, is a considerable promise for the full release which expands these elements in ways furthering the viewer's/player's breaking of the original pseudo-game.

Reviewed on Nov 26, 2023


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