I'm not very experienced with the Under Night games with the only prior game I played was Late[cl-r]. From my casual perspective, UN2 is very similar to to the previous game, but with some new additions.

The combat is fast paced with a lot of depth to it. The mechanics can be quite overwhelming at times though. There's just so many of them and the obscure terminology for them doesn't make things any easier.

Combos can range from simple to very long and technical. Watching them in motion is a treat for the eyes. Overall, the combat is just very fun and almost fills my GGX2 void.

The character sprites haven't changed much from what I noticed, but they still look as great as ever. Background environment and scenery could still use some work since they are uninspiring compared to the other big 2D fighters out now.

Character themes have been remixed, but they still sound great.

The game modes from the previous games have returned so there's a decent amount of single player content. I am disappointed that there's no Chronicle mode or a major dedicated story mode. The story is told through the standard arcade mode which feels like a step backwards.

As for the story, the lore is interesting and reminds me of Type-Moon stuff. Lots of organizations and heavy use of terminology. The execution of the story however could be better since there's only a few cutscenes in each character's arcade mode.

I didn't play online too much, but the connections had been great. Although, the online community appears to be mostly dead for the PS5 at this point.

Reviewed on Mar 22, 2024


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