Played this live on stream on the 23rd of March (twitch.tv/sleepy_nice, come thru).

Total banger of a game, but might just be a little too hard for me to get much further through than what I've already seen. The dynamic of GoNNER rewards speed but punishes imprecision, and is a teensy bit too stressful for me - it's in my nature to try and rack up combos to collect the glyphs but I'm not able to balance that impulse with precise movement.

Loved the feel of everything, the jumps and the guns and the wall-jumping are all really finely tuned. Love the painterly style and the way the levels build around you as you traverse through them. I liked how little was communicated to you, letting you learn as a player what you're meant to be doing as you experiment. I would have appreciated a LITTLE bit more information when it came to certain masks or accessories, because the thrill of discovery was marred a little bit by the chance you had to take on a new item when you're already in the middle of a run.

There are still a couple mechanical mysteries to me. For instance, on my last run (where I managed to get the furthest I've been able to reach, just past the 2nd boss room and into level 3) I got such a good combo going that the colour scheme of the rooms changed to green. I'm not sure what that meant! It might have meant nothing.

But yeah, highly recommend giving this game a whirl but I'm still learning to be any good at it. Let's see if I ever get there.

Reviewed on Mar 24, 2022


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