(Taken from my Steam account.)

Was interested in this since launch because of its unique style and arcadey top-down perspective, and thoroughly surprised that it controls exactly unlike how I intended. The "Automobile Sim" tag on here threw me for a loop and I understand it now. Very, very far from the Super Off Road successor I mistakenly assumed it to be, Circuit Superstars took me by surprise by how it incorporates actual GT/Rally techniques and mechanics into a top-down arcade experience; oversteer, understeer, weight transfer, tire snapping and so many additional elements that contribute to its unique handling system. There's a real learning curve, one that I haven't mastered yet as I'm still fumbling on the Pro-AM difficulty, but one that I've been coming back to for how rewarding and satisfying it is to use your car's weight to catapult it around corners.

Other than its deep, robust method of car control, Circuit Superstars is simple. There's not much in the way of additional content aside from its cups and time trial methods, and I haven't dared jump into online play just yet. Game modes are customizable enough to experiment and practice with, so as long as you're aware of what's inside the game beforehand, decide for yourself if you're up for it. It's not for everyone, and I see a lot of comments that it's repetitive or controls poorly, and I feel as though those are similar cases of people's expectations not being met. For me, even though Circuit Superstars isn't the return-to-classic isometric rally racer it can look like at first glance, I find it fun to play once you accept what it truly is.

Bonus mention to the UI and sound design. Not just counting the dynamic engine sounds, but for the aesthetic design of its menus; it strikes a fine line between minimal and sleek, and the selection blips and starting jingles remind me of Wii Sports. Very uniform.

Reviewed on Dec 27, 2022


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