An incredible romhack, this turns Pokémon TCG for the Game Boy into a Digimon-themed game, changing all of the cards and some of the script to fit the new theme.

In doing so, it fixes some of the problems the original game had, like how the energy cost for some cards was too high compared to how much energy you could draw per turn, and an excessive amount of coin flips. It also funnily draws some inspiration from the original Digimon TCG featured in a handful of PS1 games, as each energy deck follows a certain philosophy that's also found in those games (fire cards have powerful attacks, grass cards do little damage but can recover health, earth cards have a lot of health and are useful for stalling, etc).

It's not perfect, unfortunately: I noticed a handful of attacks not doing what was listed in their descriptions, some animations and prompts would be skipped during card duels, the text here and there mentions cards that are not in the game (probably a leftover from a previous version of the romhack), and the digimons chosen to appear in the game feel somewhat randomly picked - there is not a strong theme binding them together.

On the other hand, the modders managed to script completely new attacks into the game, which took me by surprise as I expected this romhack to simply replace the art and reuse the default mechanics and not add new ones. And while I'm at it, the art is really what makes this shine: over 200 digimons or concepts from the show were drawn in a style that lovingly mimics that of the original cards.

If anyone starts itching to replay the original game, this is a great way to do so.

Reviewed on Feb 01, 2024


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