I think there are some cool ideas, and the Mega Man influence is lovingly unsubtle, but it just didn't click with me.

I understand what they were going for with the combat, but it's just a little too oversimplified for me. It definitely makes you feel like you're blazing through levels at a breakneck pace, but it isn't necessarily in a fully satisfying way. Hits don't feel that meaty and having to stop to send out the kill shock to most enemies kind of destroys any combat flow the game tries to set up. There were glimpses of this in rooms with back-to-back enemies that lead you to the end of the room, but I ultimately wanted more of that, and the game didn't supply.

Also, I'm not a huge fan of the art style, but that's entirely a personal thing.

Reviewed on Mar 07, 2024


Comments