I've always wanted to play through the Mario & Luigi series in full, but never got around to it. The only one I ever played in full was Bowser's Inside Story, which I loved to death, but I bounced off Partners in Time (which I plan to give another chance soon) and was also put off the original Superstar Saga due to its more limited hardware and lack of Quality of Life changes the other games on DS/3DS had, so I just watched Lucahjin's LP of it growing up. But after finding out they made a 3DS remake of this game that seemingly addressed my issues with the original, I wanted to play this as the start of my full Mario & Luigi series binge. I was very lucky and glad to have my kind friend Zach give me his copy of the game as he was no longer playing it.

Before I start my review properly, I want to preface this by saying that I'm honestly really upset people completely dismissed this remake just because of complaints like "omg, they made the bean bean citizen sprites more generic! this game sucks now" and "omg, the art style looks so much more sterile". Let's all be honest here, NO ONE plays these games for the NPCs, and if you say that, you're a bad liar. If you actually want good unique NPCs in an RPG, go play Trails in the Sky or something. Secondly, the art style, while uniform with Dream Team's sprite style, still has a TON of heart and love put into it and still looks really good. The animations here look so fluid and even more bombastic than they did in the original Superstar Saga on GBA. (And personally, I prefer how Bowser looks here, I thought he looked cute in the original game but it didn't really fit him.)

Anyway, I'll start off this review proper by talking about the really great Quality of Life additions they made to this game. First, I love that they added a fast forward button to cutscenes since you can't skip them, really helpful in saving time. Not only that, you can even use the touch screen to fast forward in case your R button doesn't work! Very helpful given that R Buttons on DS/3DS wear down the fastest on average and stop working altogether, great job Alphadream.

The fact that now you can place down markers on the map for points of interest were really helpful too, helped me get 100% of the items by going back to spots I would've normally totally forgotten about with later abilities. The new ability to jump with both Bros at the same time by pressing X is super useful for not having to swap back to the normal Jump Ability all the time and also helps make certain minigames easier. Another welcome change is how you can more easily practice Bros Attacks by seeing Practice Demos of how they're supposed to be performed and practicing them yourself without reprecussion instead of having to waste BP to try to master them. And last but not least, all of the tutorials are shoved into this toggleable Guide option and not shoved into your face with constant text anymore, which helps save time for veteran players and is very much appreciated. These are all great QoL changes that help make the experience much more smooth and fun, on top of Superstar Saga now having a dual screen to work with for the map, and the additional Y and X buttons for other things like what I've mentioned above, very nice.

As for the story, it's what you'd expect from this great series, very charming and fun, the characters are all hilarious and bounce off each other in fun ways. Something unique to this game that I wish the later games hadn't stopped doing is how you don't have some info dump partner character handhold guiding Mario and Luigi every step of the way (like Starlow), so they have to figure out things by themselves with their silent Show Don't Tell portrayals, which I like a lot more, it's very charming and cute.

This part isn't really a critique, but man, I'd forgotten how much Bowser gets dunked on in this game. The guy's Koopa Cruiser is obliterated Day 1, he gets amnesia from his own minion hitting him in the head, becomes a pathetic thief's lackey, then gets possessed by the big bad, only to get saved but then splat into the screen and trapped in a present box and dropped from the sky back into his Castle. Thankfully, AlphaDream more than made up for this by making Inside Story, which I imagine was partially an apology to Bowser fans for completely disrespecting him in this game, haha.

The gameplay is also better than ever, the more fluid Sprite Animations make it a lot easier to see how attacks are telegraphed, and the additional Emergency Guard option is also a nice QoL addition if you can't get doding an attack down. I love how much the Bros Attacks really feel like the Bros working in perfect sync, and how using them a lot gives you unique additional versions of them too, though I'm curious in seeing how later games evolve them (or not, given what I've heard, but I hope I'm wrong).

The game's difficulty is pretty easy for the most part, the only real boss fights I had any trouble with was the first Cackletta Fight and the final boss. That said, it works in the game's favor. The fact you don't struggle against most of the bosses means you get to stock up items hard throughout this game, which is a good thing because holy crap, you will NEED THEM for the final dungeon. The final dungeon is such a big difficulty spike with challenging bosses, culminating in the final boss being really difficult. That said, I was 6 levels underleveled for the final boss (the final boss being level 40), which is definitely why it bodied me. I managed to beat it in one try but holy crap it took everything I had and took about an hour and a half total, if I wasn't used to action games and had a million healing items stocked up, I wouldn't have won. It was a really fun challenge that put all of my skills at Mario & Luigi to the ultimate test, and I'll definitely remember the fight fondly, but wow would this be pretty unfun for a lot of people who aren't ready for it. It's definitely a fight the casual player will want to be at the right level for with good equipment. I hear they did fix the final boss to not have nearly as much ridiculously high HP as the original game did, which I'm glad for. When I refought the final boss at the proper level, it went down in a reasonable amount of time (pretty quickly actually), so I think that's very fair.

Speaking of, I would recommend using amiibo for this game if possible, as they can net you the #1 Trousers which are very helpful. They gave Mario super high speed early in the game, and with the various Overall Equipment for Luigi that make him go after Mario immediately in turn order, it helped me stay ahead of the curve enemy wise. I'd also recommend doing all the mini games for all the beans you can get up until you get to Beanbean Castle Town because they will help you get all the E. Gadd rewards quickly which help cut down on backtracking and help you get the best rewards in the game pretty early, which is super helpful. Definitely makes the final boss a lot more doable too.

To touch back on the characters real quick, while I don't really find Fawful or Cackletta that funny like I did when I watched the Superstar Saga LP when I was younger, they serve their purpose well enough, and the charm of Mario & Luigi and their supporting cast more than make up for it, plus it's nice to see the villain duo get put in their place after all the mischief they made throughout the game.

The OST in this game is also fantastic, as per the usual M&L standard. You can't really ever go wrong with Yoko Shimomura's amazing music, and I really like the better instrumentation for the OST here compared to the GBA, it's more higher quality and feels like it better lets Yoko express what she wanted to with the original limited GBA soundchip.

Lastly, I'll touch upon the Bowser's Minion Mode. It's all right, it can get pretty repetitive and isn't super interactive until later on, but I found it's actually great to play when multitasking (I watched videos on my Youtube Backlog while playing it), which was nice. I actually did like the story of it a lot, with a lone Goomba rising up to become one of Bowser's most capable and loyal minions, and I was actually surprised how invested I became in his endearing journey, the story was pretty cool and it was nice seeing more fleshing out of Bowser's Minion cast behind the scenes of the main story. That said, I'd probably be more likely to tell people to just watch the cutscenes on Youtube than play through the mode, since it can be a bit of a slog. I still liked it enough to 100% the mode, but that's only because I liked this game a lot period and wanted to see everything it had to offer.

Overall, this game is a very nice feels good game that's incredibly fun, and not too long (if you just do the main story and maybe get all the items). I loved it enough to 100% the main story by getting every item, doing all the mini games, and even 100%ing the bonus mode, though I definitely will say I'll never 100% it again since it was a bit grating to get everything near the end and I'm definitely burnt out for the time being. That said, this game is definitely one I look forward to replaying sometime in the future for a casual run where I just beat the main story at my own pace without trying to do everything. A worthy remake of the first M&L title that I'd recommend over the GBA to anyone willing to give it a chance, I hope more people get to play it someday.

(Last thing, but the credits theme made me tear up a bit, since it's a very great ending song that reminded me this was one of the last games AlphaDream ever made before going bankrupt. Rest in peace you wonderful company that made such great games.)

Final Playtime (according to 3DS Playtime Activity): 49 hours, 5 minutes.

Reviewed on Aug 26, 2023


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