This was the most mentally draining experience of my life.

If you know me, you know I’m a big platformer guy, half of the stuff I play are Mario and Sonic games, so as an introduction to the Donkey Kong platformers, Donkey Kong Country delivered in some areas more than I expected it to, but unfortunately lacked noticeably in others.

I’ll start with saying visually this is amazing, the fact that this is on a SNES ofall things! If you told me it was an N64 2D platformer I wouldn’t doubt that too much. Just comparing it to Super Mario World it’s insane how they’re both on the same system yet DKC has infinitely more depth to it.

With its depth though, comes along Donkey Kong Country’s biggest problem though, it’s too ahead of it’s time, It’s simply too technologically advanced for the hardware it’s on. It might have depth but this depth doesn’t work with its control scheme, half of the limited buttons of the SNES controller aren’t used at all and the ones that are used are hard to execute, I found it hard to do the most barebones stuff in DKC like jump or speed up.

Another glaring issue is the camera angles, this is one of the only things in Donkey Kong Country that has remained to be very dated, if you’re jumping to an area below you it’s basically a leap of faith as to whether there’s a platform there or not as the camera doesn’t allow you to see, same thing with enemies appearing out of nowhere, the camera doesn’t let you see them coming and this has contributed to pretty much 80% of my deaths.

This review may have focused on the negatives but overall Donkey Kong Country was an ahead of it’s time platformer that was quality gameplay most of the time, that being said holy shit I’m never revisiting this ever it was so mentally draining and I’m dreading the fact that I have to play 5 of these

Reviewed on Nov 30, 2022


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