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1989
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2009
2013
Didn't really have high expectations for this one. It's actually a somewhat decent card battler, though the game is quite simplistic. Strategy seems to boil down to dumping cards in every lane to make it difficult for the opponent to clear out all of your units. Upgrading units is horny AF and also doesn't always result in an upgrade. Ends up being somewhat of a drag. The story is about what you would expect, completely pointless, and the game totally drags in the last chapter, which is nearly as long as the rest of the game combined.
This series never disappoints. Xenoblade Chronicles 2 continues that trend with amazingly satisfying gameplay and a truly unique battle system. Chaining attacks and using timing to cacnel auto-attacks and Blade Arts creates a truly dynamic and engaging system. Combine this with an amazing cast of characters, an epic story, gorgeous music and visuals, and enough systems to please any system-lover. The side quests are vastly improved over Xenoblade Chronicles, offering much more interesting quest lines. The only knock I've got against this one are the attributes that Blades have. Gating world progress behind their attributes can be annoying from time to time. Despite this slight flaw, the game is still stellar and I can't wait for Xenoblade Chronicles 3.
2000
Short, but sweet. It has all of the charm of Daisuke Amaya's Cave Story, the only thing I'd say negatively about it is that it's over way too soon & that the movement can be a little annoying. This may be more of a personal preference, but the swimming movement didn't feel nearly as sharp as Cave Story, making it a somewhat lesser experience. Overall, cute and worth playing.
2012
2009
There's a good game here, but unfortunately the lack of content mars this one severely for me. The only single player content available is a 10 mission tutorial, which was over as quickly as I could blink. The rest of the content available is multiplayer, which is long dead. Could have been more exciting to experience in its heyday, but entirely missable now.
This game should've been a slam dunk given how much I love Hotel Dusk: Room 215, but it flopped pretty hard for me. I loved the look & presentation of the game, and the lack of real interactivity wouldn't have really even bothered me if the story stood up, but I didn't particularly enjoy any of the characters and the story fell flat, with an inconclusive cliffhanger that has clearly never been resolved.
2020