pretty enjoyable and fun soulslike with so many little flaws...
> there are like 4 mandatory bosses and really only the last one feels like somewhat proper boss, two others are just big enemies with minions and remainder is 100% parryable, with very clear attacks
> cool memory system which require to read items' descriptions and pay attention to the environment... unless you don't wanna 100% the game so whenever you're in distinctive room you just scroll through inventory to check if any gear can be remembered here
> rough-edged map? like missing floor or wall textures, soft blocks, dead ends you can go in but can't go out... i know some of these things are meta jokes but come on, that's way too much for all of them to be intentional
> big and interconnected, ds1-like world feels great and gives you lots of "a-ha!" moments... but i feel like it's TOO big and TOO interconnected, some shortcuts lead to locations i have no desire and no need to return to; because of that i kept forgotting about these actually helpful shorcuts, there's just too much of them (but maybe that's nitpicking, i guess all of them are useful if you're 100%-ing the game or want to remember as many items as possible)
> and so on, and so on..

Reviewed on May 11, 2024


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