Pushed my way past the poorly-paced prologue (sorry for all the alliteration) hoping the game would pick up. But for the most part it really is a walk and talk, with a few cool setpiece moments. And most of your interactions are either behind a closed door or with the recently deceased. An empty and lonely game that I suppose fits the dystopian future aesthetic. I eventually hit a tedious challenge that I wish I could've skipped and just stopped playing. The inspired writing, however, would feel right at home in a collection of Philip K. Dick or Vonnegut.

Reviewed on Jan 13, 2022


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