I really wish this wasn't a rougelite. I just do not enjoy what makes that genre at a fundamental level (restarting from the beginning of a run when you die, having to rely on rng for builds and the procedural generation) by their nature no matter what they do to try and change things around, they get very repetitive after the first two runs for me and typically you need to do multiple complete runs to get the whole story regardless. If it wasn't for the story contained in this I would have continued to ignore it. While I do think Ragnarok's combat is better than God of War 2018's, it is not why I enjoyed the game and I still vastly prefer the style of combat from the original trilogy and Chains of Olympus to it. Speaking of, seeing aspects from those games was nice to see and I would see it as Santa Monica putting respect on what came before especially with a specific line of dialogue in its ending. Even with the story being as well done as it is, along with its ending and Christopher Judge continuing to kill it as always, it did not outweigh the fact that this dlc by design was combat oriented and while generally not daunting, even put difficulty modes in it, it did not feel worth the 5 or so runs it took to actually reach the payoff. I am not a "its the journey not the destination" person, the destination needs to be worth the effort it took to get there. It being free doesn't change how I feel about it and I gladly would have paid for a more God of War reboot duology styled dlc over this.

Reviewed on Jan 18, 2024


Comments