This review contains spoilers

Spoiler warning

Gonna start this off by saying two things. First. I tried my best to not compare this game to Dead Space while I was playing it but the game really made it hard to do. Second, this game wasn't scary at all and considering how I'm easily scared, that's a BIG problem.

Going in I had heard about the dodge system and I thought that was going to be my biggest issue, it wasn't. The dodge for the most part was fine, if you were only fighting one enemy. If you were unlucky enough to be toe to toe with multiple enemies then just accept your incoming damage. If anything the biggest issue was Jacob doing a 180 to attack the enemy I wasn't JUST ATTACKING which would allow it to mutate into a stronger enemy. The combat in of itself was repetitive. Even as a melee preferred player it was incredible basic. Hit them three times, shoot them until the blue icon goes away, rinse and repeat. This was on maximum security btw, the hardest difficulty and this still worked. Enemies couldn't be knocked out of an attack most of the time though, so mashing would get you punished and I'm unsure if that happens on the lower difficulties.

The designs of these enemies I thought were pretty generic body horror. They're forgettable and odds are if you like horror you've seen these exact designs before. There was 6 or 7 enemy types but one was just the normal guy with a different outfit. Hope you like the Two Head boss cuz you're gonna be fighting him 4 times. And I don't mean in the "it flees from battle and comes back rival style", no I mean you fight four different Two Heads in the last three chapters of this game and tow of those boss fights have adds! The cardinal sin! The final boss has them too! STOP THAT! The guns aren't interesting either they might as well be normal guns. You got the hand cannon, riot shotgun, assault rifle, and 2 other pistol types I didn't make. Half the game you only have the hand cannon but at least the guns don't take up inventory. ITs great they don't cuz you would have no space. You are Chris from Resident Evil 1 with 6 inventory slots and you cannot upgrade it by choice. You'll get the inventory upgrade to 12 and a health upgrade 2/3 of the way through the damn game. The shops did not seem plentiful enough to warrant such a small inventory with how many sell only items you can find. The health item is a single level only so once you get the upgrade it takes multiple to full heal from low, and it takes a little bit to heal as its a whole animation that needs to be done which you can be hit out of. No healing in combat unless you can put 15 miles between you and the boss.

The story is a big nothing, if you have played Dead Space you know the plot. Felt like I was missing a chunk of the story despite finding all audio logs. Oh speaking of audio logs, you have to remain in the menu to listen to them. No walking around. Sure they aren't long, the longest was probably barely a minute but still, you never know when you'd get jumped by something.

As I said in the beginning I didn't find this game scary despite being as easily scared as a rabbit, but its the truth. Its atmosphere was fine, it just couldn't deliver. Every scare they did was predictable and some were directly taken from Dead Space such as its end stinger. Speaking of Dead Space this game is the definition of "legally distinct". Yes same creator, that's the whole reason I was even interested, but even the features it takes form Dead Space were undercooked both in plot and mechanics right down the "the cult did this" reveal.

Performance wise I can be mostly positive. I played on the PS5 and in performance mode it was stable the whole time and I only had one bug and crash. A prompt wouldn't resolve so I had to reload a checkpoint. The state of the industry were a single crash is considered "good" when a game shouldn't be crashing at all.

I can't recommend this game to anybody, at least not until bargain bin. You'll get about 10 hours out of it, or at least I did. I wanted to like this game, I really did. I tried to not endlessly compare it to its predecessor during play but its hard not to. I'm mad that it couldn't deliver and sad that it wasn't just wasn't fun the whole way through. In my opinion the worst thing a game can do is make you want to play another one, even if its on purpose, and this game does that in stride. Just play Dead Space

Reviewed on Dec 12, 2022


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