Does a mobile game translate to a home console?
No, not really.
The UI was poorly designed for a controller. But even without the peripheral gripes, the core game experience just isn't that engaging. There were strange design decisions throughout - unable to rotate a structure in more than 2 directions, unable to partake in multiple quests concurrently, and useless classes.
To touch on the last criticism - there was really little point to the class system. By the end of the game, there is no value in using anything other than high-power archetypes like the Hero. The benefits you receive from lower classes, like Adventurer, Farmer, and Cook - do not overcome the loss in stat penalties.
So, the game boils down to the same experience every single run.
No, not really.
The UI was poorly designed for a controller. But even without the peripheral gripes, the core game experience just isn't that engaging. There were strange design decisions throughout - unable to rotate a structure in more than 2 directions, unable to partake in multiple quests concurrently, and useless classes.
To touch on the last criticism - there was really little point to the class system. By the end of the game, there is no value in using anything other than high-power archetypes like the Hero. The benefits you receive from lower classes, like Adventurer, Farmer, and Cook - do not overcome the loss in stat penalties.
So, the game boils down to the same experience every single run.