Some levels were very reliant on luck - which discs were spawned, where yellow orbs were spawned, etc.
It felt like Disc Room started to spin out of control around the midpoint - adding various hazards and room effects that were more annoying than creative.
Still, the music was good and the feeling of clearing a level at 10 or 20 seconds was a frequent, nice reward.
It felt like Disc Room started to spin out of control around the midpoint - adding various hazards and room effects that were more annoying than creative.
Still, the music was good and the feeling of clearing a level at 10 or 20 seconds was a frequent, nice reward.