In a 2019 New York Times video interview, "The Sopranos" creator David Chase is asked what he thinks of when he thinks of the show he created and executive produced over the span of ten years and six seasons. He answers, "cold."

When I think of my time with Citizen Sleeper, I think, "click." Click click click. Clicking squares, clicking and dragging squares. Click click click. Moving up the map, scroll scroll scroll.

The spirited and often inspired prose and worldbuilding of the game is the player's reward for trudging through the incessant minutia of its UI design. Refilling your food bar, crossing the completely unnecessary gap in the middle of the map, hacking for data- these dull tasks that the player is asked to complete nearly every cycle drained my excitement for the compelling stories that game presents, and I think that's particularly unfortunate given how short the game is. Fantastic writing does not a good gameplay loop make.


Reviewed on Dec 16, 2023


2 Comments


5 months ago

I thought the day-to-day tasks of Citizen Sleeper were a fitting companion to the story, but I really appreciate the articulate alternative perspective you share here.

4 months ago

You covered my thoughts and feelings about this game perfectly. Even better than I was able to put into words myself