This review contains spoilers

Man, I really wanted to like this more than I did. And it started off strongly - the art style and characters effectively create an atmosphere similar to the one in Blade Runner, which is the most obvious source of inspiration for 'Gemini Rue'. It's not only superficial, because the game tries - as any good sci-fi - to use its setting as a backdrop to ask some questions about the human condition, although to be perfectly honest I would've liked it to go more in-depth in the exploration of these themes. The characters in general are well established and display clear motivations for their actions, however I think they could've used some more fleshing out as by the end of the game most of them felt a little too one-dimensional. Point & click games have the luxury of not having to bombard the player constantly with new distractions and there were definitely moments in the story where writers could've added some more interactions between the characters (e.g. on the ship) to add some more nuance to them. The locations look great, although further in the game the budgetary constraints become obvious as we end up visiting the same places/seeing the same room, although it didn't bother me too much and I treat it as a nitpick. What did bother me, however, were some elements of the plot - namely the plot twists that felt a little too obvious, hence the revelations were not as impactful as intended. I think the game could've done without the shooting sections because they're a chore and I tried to get them done as quickly as possible. The puzzles were fine as they were usually easy to understand, with the exception of a few instances of pixel hunting required.

Reviewed on Dec 28, 2023


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