I fairly enjoyed the first game, A Plague Tale: Innocence, for its visual design and story, but at the time I also hoped for a more diverse and deep combat system in a possible sequel. Well, A Plague Tale: Requiem surpasses its predecessor not only in terms of combat but in any aspect and to a remarkable extent. The combat system is more refined, finally enabling stealth kills, which were sorely missed in the first game, and implemented in much larger "arenas".

Skills progression is based on playstyle, but it's rather convoluted in its implementation, namely, on the number of kills in each encounter, which requires the players to consult a guide to see how many enemies to kill in each encounter to max out everything.
The more power of the PS5 also means many many more rats, which in this game have reached a grotesque amount.

On a more negative point, navigation in open spaces can be quite confusing and in the first few chapters, I find myself stuck at a checkpoint with no option to proceed (that I could see).

Based on rumours and the post-credit scene, it seems that a third iteration of A Plague Tale will happen, so I'm looking forward to that.

Reviewed on Apr 12, 2024


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