This is the most "throw things at a wall and see what sticks" game I've played maybe ever. So many random gimmicks and ideas that SOMETIMES come together to make level design that I'd call coherent and fun, but the other 90% of the time I find myself asking.. why, why, why? I'm frustrated by the missed potential- what an unfortunate way to end a trilogy, especially as a follow-up to DKC2, one of the best platformers ever made. It's worse because the game isn't outright bad, but it's so painfully mediocre in a way that feels like such a letdown coming from Rare.

Reviewed on Jul 29, 2023


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