Beautiful game, well written, and deeply charming. Explores many rarely encountered character archetypes, making this relatable to huge numbers of people. But I think it is slightly weak as a game. It's mostly a kinetic novel. You do get some choices (like which characters to bring on a given chapter or which island to visit next), but there's no real interactivity within any of the game's scenarios. For instance, one chapter is a rather cute take on a murder mystery where the victim is a shattered glass dome which contained a biome. The characters do a cute little Agatha Christie thing, complete with a big reveal at the end where the detective gathers all the suspects together and does a "j'accuse!". But there's absolutely no investigation on the part of the player. All you do is click through lots of dialog. The game attempts to juice up its game-y-ness or interactivity with the bridge minigame (called "spoils" in the text), but it's purely optional, to the point that it felt extraneous to me. For example, in one chapter, a character is finally to be reunited with a lost loved one, who is just at the top of a hill -- but first they stop for a dozen rounds of bridge? C'mon. Still, this game is an impressive feat of games writing. In particular, it achieves a huge amount of worldbuilding and character development without an excessive wordcount, which is impressive. It's disappointing that the studio had to close, as I'd like to see them continue to experiment with bringing interactivity to their art pieces.

Reviewed on Apr 23, 2024


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