The Champion's Ballad is about as good of DLC as we could have gotten for Breath of the Wild: More shrines, another dungeon, a big boss fight. All of those are fun, but not particularly memorable, but the bike you get as a reward for completing them is indisputably rad.

The initial challenge you're presented with involves a weapon called the One-Hit Obliterator, and this might be my favorite part of the whole game. BotW shines brightest when your life feels like it's hanging by a thread. (Eventide Island is another great example) This intro to the second DLC pack requires you to rout groups of enemies in certain areas without being struck a single time, resulting in a new shrine being unearthed. This is some of the most tense, strategic gameplay in Breath of the Wild, and I desperately wish there was more of it.

After unlocking these shrines on the Great Plateau, there are more new Shrines to unlock across Hyrule, each batch corresponding with one of the four deceased Champions, and the quests to gain entry to them are solid. All of this culminates in a new dungeon being unlocked. This isn't technically a Divine Beast, but it may as well be. It maintains the same repeated aesthetics from the four you've already completed by this point, and feels like it could be an extension of any of them. While it's cool to have more to do, this emphasized one of BotW's greatest failings: Dungeons without unique identities. It does, however, end with the best boss fight in the game.

Like the first DLC pack, the new clothing items are essentially useless in the late game (they can't be upgraded), so if you're thinking of getting this DLC, I'd recommend doing it right from the start so you can actually take advantage of these new unlocks. The new Horse armor is the best of the bunch, but if you beat the aforementioned new dungeon, you won't need a horse ever again.

Reviewed on May 29, 2022


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