This game conveys the graveness of its setting better than most WWII games.

From the main menu theme (which is one of the most gorgeous horn pieces ever composed) to the opening cutscene, from the poem at the beginning of the game to the spliced in war-time black and white footage, you can tell this was made by a different EA. A big-budget EA that still had a soul.

Medal of Honor: Frontline starts you off storming the beaches of Normandy. Rather than the exhilarating rush you get from most shooters, this is panicked and urgent. Even if you're not fully aware of the significance of that event, the game makes it clear that this is serious. Shortly afterwards, you are recruited for some "behind enemy lines" work, which will leave you more isolated for the remainder of the game. This is a sensible change of pace for a few reasons.

The game has the sincerity to portray WWII somberly, but it also knows that no one wants to be miserable for a whole campaign, so it takes you away from the deaths of allied soldiers and allows you to simply fight Nazis on their turf for the remainder of the game.

The multiplayer is practically an afterthought, so I wouldn't waste your time with it, but the campaign is really impressive. Again, I can't emphasize enough how beautiful the music is.

It's really weird to look at EA games from the early 2000s. The games were frequently earnest and connected with a lot of people. I hope that someday (maybe in response to Jedi: Fallen Order's success) they'll begin to bring that focus back to their single player titles.

Reviewed on May 29, 2022


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