Myst is a trip.

This game is like a puzzle box. You know, those wooden toys for 11-year-olds and grandpas that have some hidden trick to opening them. (Maybe that wide age appeal is how this ended up being the only game I ever beat with my parents) Except inside that puzzle box are five more boxes. And each of those smaller puzzle boxes is connected to even more puzzle boxes that are hidden in other rooms of your house. And half of THOSE puzzle boxes are only functional if you've got the right combination of puzzle boxes unlocked in the attic. And two distant relatives are both pressuring you via Skype about which puzzle boxes you need to be focused on unlocking, and you don't know who to trust because you're not even sure how you got in the house in the first place or how you're going to get out and if you even like these puzzle boxes and WHAT WAS ATRUS THINKING

Reviewed on May 29, 2022


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