(Story beats from the first couple of levels are described below, but only enough to hopefully get you interested in the game)

John Vaatic wakes up from a coma, gravely injured with no memory of his past. As he starts to panic, he accidentally unleashes a psychic blast that incapacitates a nearby facility guard. Shortly thereafter, another psychic ability manifests itself, and he heals his wounds. He begins to have flashbacks of a job he had. John consulted a squad of marines whose mission was to track down a Professor Grienko, who was allegedly raising an army of young psychics for the Russians. Back in the present, he finds a computer in the facility he's been held in. The whole squad is dead.

But after another flashback, he looks back at the computer. The screen now says they're merely missing.

As you progress through the game, the story evolves both in the present and in the past. New psychic abilities are gained. And you'll have a fantastic time.

Second Sight was made my the same team as TimeSplitters, one of my favorite series. If you're intrigued by the story (and especially if you like TimeSplitters), I can't recommend it enough.

P.S. THQ Nordic bought the IP to both this and TimeSplitters a few years back, so here's hoping we get remasters soon!

Reviewed on May 29, 2022


1 Comment


2 years ago

oh woooow, i had forgotten about this game. I think I started it once when I borrowed a gamecube from a friend, but never finished it. Your review has sparked my interest again, I'll try to find the best way to play it. :)