A bit out of my wheelhouse in terms of genre/content but I gave this a go due to the interesting aesthetics.

The most appealing part of the game for me was the map exploration and the side quests. There's a lot of fetch questy type things but I enjoyed visiting areas and unlocking new pathways and the like. At least when I wasn't getting mobbed by enemies every five seconds.

It was the enemies and combat where things became more problematic, which is too bad since there's so much of it. There's a nice weightiness to things but in terms of actual movement it feels like there's no rhyme or reason to what's happening. Doing a stab, overhead swing, or other attack felt completely up in the air and at times calling for precision that wasn't a good time. Trying to outmaneuver bosses by doing a faster jab attack but instead doing a slow arching swing resulting in a miss or taking damage got old early in and never improved. Add in various glitches such as getting (you or enemies) knocked through the wall/ceiling into inaccessible areas and getting trapped, set pieces not working, treasure chests getting trapped in stage geometry, and it was an unfortunately rough experience.

I'd love to see this or something similar to it with more polish. There's a solid framework but as it is, it wasn't there for me.

Reviewed on Oct 18, 2019


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