It's like they looked at the best parts of the previous game and decided to do the opposite while doubling down on the worst?

The fantastic level design/exploration loop is thrown out the window for a linear funneling through the butchered locales. The recycling of areas from the previous game while the clock tower, park, and other areas were missing was especially disappointing.

The horror/action balance is thrown off with a heavy focus on action without many gameplay shifts to account for it. The dodge mechanic was a start but it feels half baked and clearly isn't enough to carry things on its own.

Meanwhile they gave us more scripted chase sequences because everybody's favorite part of REmake 2 was totally the crocodile sewer bit. Nemesis roams around/messes with you in a non-scripted way for all but 10 minutes and he's less of a threat than the zombie mobs that are all over the place. What happened?

It isn't all bad, still. The character designs (Jill looks great and Carlos is really hot lmao), the characters themselves, and the soundtrack were all nice. Those can only go so far when the rest of the game was so rancid.


Generally the mangling of the source content you're remaking would go over better if the new content you have to show for it was worth a shit. I would've been totally here for a nice reimagined REmake 3 but this isn't great as a fresh or nostalgic experience.

I feel like this is the breaking point of my heavy investment in the series. It feels really bad tbh.

Reviewed on Apr 07, 2020


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