Well it started off really well. There's a lot of charm to be found here between the general aesthetics, creature designs, and the music (god some of it is so good...)

Problems started to show up as the game asked more and more of you in regards of precision maneuvers with the Pikmin. The gameplay never feels quite solid enough for some of the more complicated segments that pop up. Those little plant fucks just love to Die whether it be from waltzing into water or other hazards which isn't getting into the spongey health values for most of the enemies and other inconsistent behaviors.

Things kinda just topped off with the last level and boss where things took two in game days, not because of any difficulty with the boss in terms of strategy but just due to how much health it had. It restored a majority of its health going into the second day to top things off. I'm glad the game ended at this point because I was about done at this point.

Definitely less excited to get to 2 and 3 than I was before starting or early into playing this one. I'll get to them someday regardless but I'm not sure this series is gonna ever be a big fave of mine.

Reviewed on Nov 20, 2020


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