"improves" on the more polarizing elements of the original by almost completely removing what it excelled at and made it so unique while having nothing special to offer of its own.

combat gameplay sees an almost universal downgrade from the original (even after some considerable skill upgrades) so it's nice that the AI is so braindead and you can stealth almost everything. when you can't it's probably tragic but at least you should have plenty of ammo if you've been stealthy or even avoiding combat like i was.

the varied grab bag of horrific settings and aesthetics is (mostly) thrown out for a bland town based hub with side quests, enemies that you won't want to bother with, and random shit everywhere. in the later chapters of the game things become more linear in addition to finally getting somewhere in terms of having standout visual design but then it's over.

new Sebastian is a bit of a bummer both in terms of voice over and characterization. the sad dad thing feels like the most boring possible thing to have done. whereas TEW1 felt like a breath of fresh air when it released, this was blatantly of its time. (and that time was a bit shit lmao)

not unplayable but a massive disappointment regardless.

Reviewed on Jul 09, 2023


2 Comments


9 months ago

How are the more open areas? I had heard some good things about them (though always looked unappealing). Only played the first

9 months ago

This comment was deleted

9 months ago

@max_q

it will probably hinge on your tolerance for the combat. the maps aren't HUGE or anything and they are pretty well filled for what they are but it's mostly ammo, crafting materials, and the like with the occasional side quest.
idk if you've played it or not but the closest frame for reference for me is the town in Silent Hill Downpour.