i was receptive to a more narrative based Amnesia title where monster encounters and puzzles took a backseat but this one didn't turn out too well. what little bit of both of those elements the game did have was usually so poor that i would've preferred to not have them at all.

monster designs are okay at a glance, potentially better than ones found in The Dark Descent but from a gameplay standpoint it's a miss. if i'm correct, most of the enemies except for one or two near the end that randomly teleport move on a direct patrol/line which makes them a non-factor.

similarly the puzzles here end up being a lot of carrying objects from one room to another then flipping some switches which is a bummer as the last game had some interesting physics based stuff.

i like some of the aesthetics and the story itself is interesting at times but i'll probably never want to actually play this again.

Reviewed on Jul 19, 2023


Comments