Headlines shape how most people think about and engage with the news, so the choice of just a few words is vital to determining how people frame a story in their minds. Playing The New York Times Simulator, I was reminded of a conversation with artist Alexandra Bell I attended in journalism school. Bell, a graduate of the Columbia Journalism School, discussed her art series “Counternarratives,” which presented large-scale versions of real New York Times pages that Bell had edited to highlight the inherent biases embedded in the news media and challenge the idea of objectivity.

The New York Times Simulator is hitting on the same themes. As a piece of art meant to radicalize players against a systemic issue in society, it gives them the power to stop being passive themselves and take action. It is entirely within the player’s power to determine what news is fit to print and how to present it.

Reviewed on Apr 25, 2024


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