Never been a huge "Damn this game has so many weapons hell yeah" guy, and that's unfortunately so much of what they're trying to sell you here. When you aren't 11 years old, it's more like cerebral BORE am I right.

Still some absolute god-tier songs in the score, of course. Also some fun level design and kineticism for the era. The basic reptoid enemies look a little generic but their many animations are obviously lovingly detailed and super memorable. In spite of the at-times mazey level design, the levels still feel enormous in scope. Importantly, like the original, the levels also have a ton of height and verticality, which is so important for conveying scale.

My ultimate take is that I wouldn't have changed anything about the level design, but I would have killed all of the objectives. They're so arbitrary and obviously phoned in to ape Goldeneye.

Reviewed on Apr 11, 2024


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