Viewfinder is a first person adventure, which throughout it’s 4-5 hours of playthrough combines mind-bending puzzles with a yawn-inducing and shallow heroic quest, which you quickly try to ignore, by focusing on the next brain-twisting puzzle ahead of you.

You play as a silent and bodiless protagonist, which is thrown into a simulation, where you shall find a miraculous cure for the gruesome climate change that endangers the world outside of the simulation. Jumping from level to level you unravel the past of a quartet of scientists, who once inhabited this simulated environment willing to invent the so-called weather disruptor, the key to prevent the world from entering the final apocalyptic stage. The desperate scientific odyssey of this inexplicably vanished cast of characters is told via audio-logs scattered throughout the various levels.

But this underwhelming plot is luckily only the underlying premise, giving you a loose agency to move from puzzle to puzzle. In its core Viewfinder is a puzzle game heavily inspired in tone, look and atmosphere by other simulation and perspective games like Portal, Superliminal, Stanley Parable or the underrated Moncage. The gameplay loop works within the good old problem-solution scheme: You dive into a level that confronts you with an environmental puzzle, which you have to beat by gradually abandon your knowledge of physics, perspective and space to overcome mind-bending obstacles. New mechanics are constantly added to keep things fresh and luckily these new elements are always taught in-action, which results in not feeling restrained by boring and disruptive tutorial sections.

A clever decision is the implementation of a rewind-system: Every time you feel stuck or simply want to explore a new direction, you hit up the rewind button and immediately jump back to the intended spot. This feature prevents nasty trial-and-error sessions and supports the sublime and extraordinary sense of flow the game inherits. The puzzles are well crafted, creative, at times forcing you to think hard, but nearly always leave you with a sense of satisfaction. The levels are short and snackable, sometimes tickeling your wish to rush or speed run them. For my taste, especially with the rewind feature as a safety net, they could have cranked up the complexity and difficulty of the individual levels, especially in the last third. Even with its obvious inspirations by other games of the genre, it never feels like a copy-cat and succeeds in claiming its very own and unique spot among them.

Most of the time, you are not alone on this journey: You quickly encounter the cat hologram Cait, reminding me of the adorable Dog-Automata Camus from the charming adventure Cloudpunk. Cait functions as a narrator and commentator, either complimenting you on a clever solution or feeding you with story bits. He is the red-string, inducing your journey with meaning and reminding you of your task: safe the burning world. Besides the endless ambient soundtrack echoing in the background or the some-what annoying phone-calls from your fellow researcher, Cait is the only encounter you’ll make in this mostly empty simulation.

Yet the constant presence of Cait illustrates the absence of yourself as a character, which can take decision with consequence. It creates and empowers the dissonant feeling of being yet again this silent protagonist unable to even giving an answer or at least expressing a glimpse of unwillingness throughout your journey. At times I could not distinguish my character from the stereotypical corpo-controlled puppet, we embody so often in these kinds of games. And while the puzzle design continuously stretches or even surpasses the boundaries of imagination, the story lacks of bravery to break or at least challenge the rules of the simulation itself. Yes, I get it, there is no world left to return to, but yet this linear and flow-oriented approach contains the bitter-sweet taste of obedience (and lazy storytelling).

Nevertheless, its strength is to be found in nearly every level it contains. Experimenting with all sorts of perspectives, duplication tools or the right use of the your personal viewfinder is a continuous delight, that sparks joy and surprises you non-stop. And yet I had hoped for a less disjointed and a more cohesive experience. What you can expect, is a cleverly and incredibly smart puzzle game, that shines in the moments you are focused to not get trapped in your conventional perception of reality, but appears a bit too desperate in squeezing in a plot of being - yet again - the savior of the world.

Reviewed on Jan 23, 2024


Comments