Even if my body is not formed like a square, I have so much in common with Wilmot.

Coming from Richard Hogg and Ricky Haggett, founder of the wonderful Hollow Ponds, this game promises to be quirky, small, independent and - different: You play as Wilmot, a logistic worker, who works his ass off, in favor of his ungrateful boss CJ, who treats him like shit. This premise could suggest, this game is a third-person, narrative heavy adventure. But it is a repetitive, minimalistic top-down puzzler, in which you have to optimize your tile-matching skills and your short-term memory to the max.



Yes, I call this game repetitive and usually, when this adjective drops, it is meant in a negative way. But in Wilmot’s, the repetition is the core of the gameplay loop AND the core of the fun. Or who would accuse Tetris of being boring and one-dimensional?



You are starting small, with only a handful of little boxes, which you have to organize in your warehouse. Every few minutes you get a delivery of new items, you have to keep track off and deliver to some small-town folks waiting at the delivery window. That’s it. You are „trapped“ within the four walls of this building, switching back and forth between organizing and delivering, with nearly always the clock ticking in your back. 



To a lot of people this might sound like stress and work, a reenactment of the world outside, you try to escape while playing games. And I respect that. But for me, this loop ticks all the boxes to get addicted and get into the desirable flow condition, we all strive for. It has the right amount of randomization: you never know, what is coming and you have to strategize within seconds. The right balance of reward: for fast deliveries you receive little starts, you can use for useful upgrades, like a dash, an upgrade of your carrying capacities or even a little robot friend called Borky, who automatically delivers the items to similar ones. And the right dose of self-referential humor: for every quarterly target you hit, instead of getting a raise, you get a motivational poster, that teaches you, how to improve yourself even more.

Another reasons it clicks, is, that the stress and challenge is smoothen by the simplistic, yet colorful aesthetics mixed with a chilled and minimal soundtrack / sound design delivered by the amazing Eli Rainsberry.



And plain and simple: I love to organize and arrange stuff, in the way I want to. And this game is a paradise to do so. It is a game, that works like a clockwork, giving you a little rush of accomplishment on a minute-base and improves your decisiveness in a playful way. I can only say: Give it a try and see, if it clicks for you!

Reviewed on May 11, 2024


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