I did every dungeon and probably just about every boss so that you don't have to! Because you shouldn't.
A game that probably should've had like 1/2 the content so that more of it could have been focused on being meaningful rather than uninspired tedium. Lacks the feeling of intentionality from their prior games (enemies and bosses are placed willy-nilly across the game world) so you will be seeing a lot of similar faces. They took a sort of Skyrim approach to NPC's and factions where you can now be allied with anyone and everyone simultaneously, regardless of them being entirely opposed to one another, which makes your involvement feel pretty flaccid. Your choices at least culminate in a 10 second cutscene, half of which are just colored differently, and afterwards you continue like nothings changed.
At least they finally figured out how to make shields good, I guess? The art and character design is good as usual, the music is fairly average, and they managed to have your human characters not look terrible.

I think this might be where I bow out of FromSoft's catalog unfortunately. I started with Demons Souls on the PS3 and their Souls-esque series has evolved from an experimental and creative adventure game with great vibes, to a fairly mediocre action game entry propelled by great art direction. Sorta feels like they're out of ideas, with the exception of Radahn each boss is just your typical action challenge without much of interest. Command your two brain cells to dodge an attack (maybe two attacks if they're feeling daring), hit once or twice, repeat. They took maybe one break away from this model to take another crack at a Demons Souls boss (this time Storm King) and as usual it's just a worse imitation.

Reviewed on Apr 22, 2024


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