Copy-pasting the definition of "roguelike" [or "roguelite" for anyone who's invested in the distinction] wasn't what I was going to do for a review, even though it was the impression the game gave out before trying it, and it's mostly the prevailing thought after. It feels alright to play, but I couldn't help but think the entire time--as I was reminded of Binding of Isaac or Rogue Legacy or whatever--that I'd rather be playing the obvious influences or discovering new aesthetics or ideas in the space.

Reviewed on Jul 26, 2021


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