contradictory in how they seem to wanna make the gameplay a little less thoughtless by nerfing the willy-nilly air dashing of the previous games, but will then give you a zero-cooldown infinite heal technique and make it so you now never lose your score combo upon taking damage - thus incentivizing thoughtless gameplay just the same. Oh, Inti...

After a certain point I just stopped caring about playing well. Sure, Gunvolt games have always had casual baby mode elements to help the light novel gamers along (though this isn't even 'light novel gunvolt' anymore...), and you can go and just ignore the healing move outright, I suppose. Even still - I don't think the now more stop-and-go pace of the airdash tagging gameplay and less interesting buildup to getting a good score make it as fun to engage with like the previous ones; even ignoring the fundamental lunacy behind giving the player free healing whenever they want seriously what the GACK

at lEAST they had the idea to try and better motivate good play in this one by rewarding you with that wilder air dash from Copen's other outings as prize for attaining 1000 kudos. A good idea! But in execution I would have preferred to just have that better mobility ALL THE TIME considering enemy interactions end up proceeding a hella lot slower now because of the more limited movement you're stuck with without it. And because Copen can only tag and damage one enemy at a time, it really kinda sucks just repeating the same single tagging and killing routine while being so often stuck on the ground; always waiting for one guy to die so you can go and orderly take out the next in an unfortunate new variety of thoughtless, overly linear gameplay.

I really hope none of these ideas stick around. I mean - I applaud the effort in them pushing you to engage with the score system by having it grant more immediate, gameplay altering effects. Just a shame they chose to gut your moveset to pull it off. Maybe they'll think up a better solution next time, because as it stands - this attempt just made the whole act an inevitable chore with how predictably you deal with enemies.

And with no wacky extra things of note like the true LIGHT NOVEL/ACTION Gunvolt games bothered to include, like the classic ability-synthing grind, optional challenges, the badass haikus, or even just the original appeal of juggling to read lengthy dialogue boxes alongside doing the gameplay - I don't see much here that I actually love about the series beyond another basic bitch anime platformer.

story sucks too. more funny tragic inti women and inconsequential copen shit. I just want to see GV again, man.

Reviewed on Jan 28, 2022


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