Has a lot of great ideas and concepts at its core but kind of fails to fully execute/develop them. I think mixing the mechanics and ideas of Celeste and Melee is a really neat idea, but Celeste's mechanics thrive in a tightly constructed, finely tuned area, whereas Melee's mechanics thrive in an open environment where you can move as you see fit. Mixing these together and giving the player both kinds of levels makes sense but it also makes the game a little bit overwhelming. I made the mistake of playing with rumble on and it hurt my hands quite a bit more than any other game has. It's a neat game with great-feeling movement though and I'm excited to see what else Blackett does in the future.

Reviewed on Nov 03, 2023


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