This review contains spoilers

Shows dedication to exploring different internet scenes and their real-life contextualizations for why their users participate, but has no conclusion that ties all of the work together to lead to something meaningful for me. The Goodtime Valley zone on its own is remarkable for its understanding of senior isolation and how much its users desire to leave some mark of their life online, even if messily formatted. But there's never something that feels like a satisfying conclusion for the issues that each zone's users face, instead substituted by an ending that has little to no follow-up on themes hinted at earlier such as landlord exploitation of internet communities that leave artists little to no avenue to establish a career path or how cyber bullying is directed to establish any sense of masculine identity. I'm probably running against the developer's initial goal to just make a game that satires corporate domination of the internet, but I see so much strength in its individual elements that I wonder what would happened if they had been focused on more without keeping up a conspiratorial story at the same time.

Reviewed on Oct 27, 2020


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