There is some experimentation with platforming elements unique from its predecessor, but it is contrasted by a combat system that has undergone an odd regression. Much of the elements remain the same, such as power moves and grabbing, but the upgrades provided under multiple skill trees turn many potential difficult fight situations, even boss fights, to rudimentary button-mashing and forgoes any requirement of memorizing enemy movement patterns. The issues here resemble what I experienced with Supraland, with its saving grace being that its combat remains energetic enough to sustain excitement throughout the main campaign.

Reviewed on Sep 15, 2022


Comments