Let me preface this review by saying the only thing that detracted from my experience of this where "The Stick of Truth" did not was the simple fact that I like high fantasy more than superhero storytelling.

Aside from that, this felt like a perfect evolution of the game from its predecessor. Combat was far more strategic and having an ever-expanding hoard of abilities to switch between at any time really helped create a unique experience for each of the two playthroughs I went through to get all achievements (though Blaster/Plantmancer became my overpowered build).

The story once again felt like a multi-part South Park episode, up to the very abrupt ending reminiscent of the older episodes of the show. It succeeds in mimicking/mocking modern Marvel films in an increasingly convoluted plot in a way we've come to expect from South Park's writers.

If I had to make one light complaint about the game, it's that the game becomes heavily reliant on your companion's exploration abilities. While they are all pretty funny, having to repeat their specific button commands so often made me wish it was just a matter of summoning the right buddy and watching the outcome unfold. They were, however, short enough to warrant a mild annoyance at most, and didn't detract heavily from the overall experience.

Definitely play "The Stick of Truth" before tackling this one. Not only does the first game's plot play a part in this sequel's story, but it will also get you warmed up for this particularly fun style of turn-based RPG.

Reviewed on Apr 19, 2024


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