This is a game I never would have bought so I'm glad it launched on PS+ because I really enjoyed my time with it. Doing raids is really fun and learning the various tricks that makers put into their outposts is very satisfying. Building outposts is relaxing and fairly intuitive. It's not perfect but as far as building levels with a controller, I think they did a good job with it. Having to make a clear path for the harvester can feel limiting but I like that you don't have to beat your own outposts to activate them since it allows you to make small edits consistently without the repitition of beating it again and again.

There's a good synergy between raiding and building. You get some ideas for your own outposts while raiding while also seeing menas of dealing with traps and enemies by watching other players' replays of your own outposts. You get resources from raiding as well as from players dying in your outposts which can give you upgrades which are useful for both facets of the game. You also need a certain resource to keep your outposts up. It's perhaps a little grindy with all the resources and level bars but I enjoyed the game enough that I didn't mind playing it so much. The aesthetics of the outposts could use a bit more variety but hopefully that will come with further updates if the developers keep up support. A game like this that is heavily dependent user content lives and dies on its userbase which I think is already beginning to dwindle which is not good. Launching on PS+ and the outposts being cross-platform was a good start but who knows how long the game will be active. That said, I really had a good time with the game in its first month so I'm very positive about the game.

Reviewed on Apr 30, 2023


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