This review contains spoilers

you ever get 60 hours into the 4th entry (i had a wii u) of a series you have a long history of liking, but you're finding yourself reaching for auto-battle and auto-optimise and beelining through the main quest because you just feel drained?

im done with the 20 year long chain attacks that all play out the same, the comically bad villains with horrendous dialogue, the music that feels like all the composers went "another xenoblade game, sure", this ai generated journey through "maktha wildwoods" or "erythia sea", your ethels and your miyabis and your mwambas or the countless side characters i have lost track of, the 6 buttons in combat that all exist to be pushed in very unsatisfying ways, the classes in which you pick your favourite shade of blue, red and green (they're all the same shade of blue, red and green)

to be fair i also didnt care for any of 2's plot or characters either. or x's for that matter. the worlds/combat/music there still felt top notch and i came out of those games still greatly having enjoyed them. those games actually felt fun to play. but i was also a good deal younger so idk

this has shaped up to be my danganronpa v3 i think. that was ironically a game i really liked, but my experience with this just reminds me of how a lot of people talk about that. im a few hours into chapter 6 and im thinking of calling it quits. idk. not marked this abandoned yet because i havent decided.

that one sequence everyone talks about is legitimately that good though, and pretty much the only time i felt i was getting some pay-off from this game

Reviewed on Dec 23, 2022


2 Comments


1 year ago

exactly how i feel about this game tbh. like... moebius is just... baffling to me. it seems to me like they TRIED to take the best aspects of the mechon's characterization - being mysterious, cloaked in shadow. frightening, powerful... arrogant, in the case of metal face looming over the party for so much of the game - as well as the better aspects of torna's characterization - with the frequent glimpses into their operations and backstorycreating some interpersonal drama that makes you want to know more about them and see where the story goes (one of few points i will say xenoblade 2 did acceptably)

but they flubbed BOTH. moebius aren't mysterious or competent enough to be scary, because of the constant glimpses we're given into their random bickering, but we don't know ENOUGH about who they are to care either, since there are so many of them and their names are all letters and their outfits are all exactly the same lol. they come off as just a bunch of idiots who are evil because they can be. it's just sad, this game feels like wasted potential

1 year ago

yeah i kept playing hoping moebius would get more interesting and it just wasn't really happening. and yeah adding onto what you said about the mechon, it felt like this game was trying to bring back the twist with the faced mechon, but for revealing consul members, but it just sort of lacks any weight narratively? like i think they were trying to go for something like "huh, why are these dead people back, this world must be quite mysterious" or "how horrible that noah and co are being betrayed by their friends that shaped their motivations in the past" but it just... doesn't really do that. it's really more of an "oh ok this guy whose claim to fame was being crushed by a pile of rocks, is here now to say comically evil things".

to be fair, i think a lot of the people that liked/enjoyed this game also admit to not liking moebius, instead citing things like the character development the cast got, or other things xenoblade usually does very well, but none of that really got through to me either. 90% of that felt like seeing a flashback of some side character sacrificing themselves to allow that protag to live. which doesn't matter because you know they don't actually die either. and the game could've toyed with the horror of that a bit more but it just handles it all in the most predictable and boring way