RGG finally made a game as good as Yakuza 0 with so much content and stories available with changes to the combat that make it soooo much better. Snake style being introduced in the mix makes fighting enemies with weapons much more bearable, and the parry system with the EX surrender heat actions is fun. Thank god they got rid of mortal wounds from the first game because it really was annoying and didnt bring anything interesting to the table as you desperately try to dodge deadly attacks. Now, it adds in mortal reversals to have a reliable counter against bosses. The buffs to the other styles is much appreciated too; crane desperately needed buffs for it being terrible in the first game.

The stuff to do in the overworld and in the school are gargantuan, but to make it short here is what I thought about the minigames in the clubs. Dancing club is good, Robotics club is kinda bad, Boxing is the best minigame there is, Biker gang is pretty solid, Esports club is literally just "do like to play vf5", Skaters is good aside from the racing (it's Dragon Kart but terrible), and the other 3 (photography, girl's bar, casino) are nonexistent. There are other minigames that are fun, but I wanted to focus more on the school stories since it's the big chunk of content here. Side cases range from pretty generic to pretty entertaining, but the former takes up most of it because a lot of it feels like filler. Amon is as usual the insane secret boss fight that tanks your frames.

I don't have much to say about the story other than as per usual with RGG games it's pretty good. Kuwana carries this shit hard... the best character in this game.

I felt this RGG install was just good as Yakuza 0 but doesnt knock it out entirely. If I were to talk about how much I enjoyed the amount of content here then this would just be an essay so I tried to shorten it as best as I could. Very good game that is better than the first Judgement--had rarely any problems with it.

Reviewed on Aug 01, 2022


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