This game is brimming with even more personality and expressive animation than the first. I love the storyline and the new, charming characters of Avalar. Much more than the first, the game feels like a Saturday morning cartoon in the best way.

The game also fixes a major issue I had with the first game, in that you could not veer left or right too much while gliding or else you'd just barely miss the platform and eat shit. They expected you to glide straight with little room for error. So this game adds the Hover maneuver so you can do a tiny little double-jump mid-flight to give yourself a little bit of extra verticality to make a jump if you're about to miss. They removed the roll, though, which I didn't get much use out of in the first game, admittedly. But the boss fights against Gulp, Crush, and Ripto, I could've imagined SO many uses for the roll to make those fights a little easier. Also, I felt like I had to wrestle with the camera way more often than I ever had to in Spyro 1, so I had more control issues with this game in general than I did with the first game.

Overall, I think this game sort of suffers from adding TOO much. You not only have to accomplish the main objective of a level, but you also have to find every gem and do every sidequest for Orbs. Many of them are very easy, but enough are obnoxious to the point that I didn't have fun doing them. It just made me wish the game could be over already.

Dragon Shores was a very fun completionist/post-game reward, though. Reminded me of the first time I unlocked the Museum in Modern Warfare 2, where you just get to mess around and have fun after stressing for the whole game. It's not as great a reward as Gnasty's Loot, though, just as Spyro 2 wasn't as great as its predecessor to me.

Reviewed on Apr 14, 2024


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