a copy of a very very early (WAY pre-0.9) version of adom came on a CD shipped with a gaming magazine that i used to buy. for an idea of how early, it still had hobbits instead of hurthlings!

needless to say, as the first roguelike i've encountered, and an extremely arcane one at that, it was fascinating. i kept coming back to it over the years, usually around new year's (partially for the gameplay bonuses of starting a character on christmas), or when i had to use a computer that couldn't handle much of anything else.

i gradually fell off and haven't played it since the graphical tiles version dropped. as something that you explore, get lost in and try to figure out in an age before gamefaqs, never mind "wikis" or "youtube", it was one of a kind. i get the feeling a lot of the systems and secrets would feel tedious and annoying to me today, but back then? pure magic.

Reviewed on Sep 09, 2021


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