This review contains spoilers

Completed main story line, post game chats, all but one of the side missions and did some grabbing of extra stuff in previously explored brains

I really enjoy Psychonauts for it's rather wild levels and interesting concepts that it throws at the player. I skipped Rhombus of Ruin due to the VR nature (though I might get back to it) but managed to glimmer some story of what happened through some let's plays.

I don't recall Psychonauts 1 being so obsessed by the grotesqueness of the human body though. There's a lot of teeth. And boogers. It can be a little too much at times.

But it has an interesting story to tell and most of the brains that you enter have an interesting twist. I think the sadness of the characters feels earned (especially the main one).

I've seen differing opinions on which different people liked and I think there's a lot that comes down to personal tastes. Some that irked me others thought were amazing and vice-versa.

It's interesting to see some of the amnesia fortnight stuff make it into the game. Though it was in the level I enjoyed the least.

At times I use the most round about ways of doing things. Rather than fix the funicular correctly I used the time ability to slow the logs down enough that I could bounce across them at the top of the waterfall. Only after I was at the top of the cliff did I see the gear that I missed that would repair the funicular


Gameplay wise the new abilities were fun and I particularly liked the almost pointless "see how others see you" ability. It was a cute touch.

But of course the game is too short. I want more. I hope we don't have too wait so long for the next one. Will be interesting to see what DF get up to next time.

The load screens were very painful on the Xbox One, but super quick on my very recent PC. So of course I played most of it on the Xbox One. It's so painful when you die and have to wait minutes to get back into the fight.

Reviewed on Oct 13, 2021


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