Good Job sees you in the role of the bosses kid. You'll start your journey at Dad's company on the bottom floor and work your way to the top. Each floor of the company has levels to complete and represents a different department, though strangely distribution is higher on the tower than accounting, which is an odd place to put it.

You're challenged to complete the jobs quickly, though it doesn't really matter how long you take and without breaking stuff, though you can destroy everything and succeed. Who's going to say the boss' kid didn't do a good job right?

So really the game is about fulfilling the task asked of you while creating as much chaos as possible in the level. And there are puzzles along the way that you might have to find a way of solving (though sometimes you can just smash through them).

It's one of those games that encourages subversion, like maybe if you slingshot the photocopier through the wall it'll knock the projector into the right place kind of thing. And on some levels it's great, you do things you really shouldn't.

But the game forgets this at times. There's a level where you hang paintings on the wall and I could not for the life of me work out an interesting way to do it. And then it really does just feel like your doing a job.

The art style is delightful and there's plenty of hidden outfits to find (which encourages the breaking of stuff) and it does feel like the developer enjoyed making the game.

There's not much replayability, though I haven't played 2 players so maybe there's some more fun to be had there.

Reviewed on Oct 13, 2021


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