Tunic offered me an experience that I haven't had since the first time I played Dark Souls 1. The feeling of discovering the map and the secrets by yourself, wrapped in an atmosphere of mystery and mystism, is one of my favourite feelings in videogames. However, Tunic has the same issue as Dark Souls: the last quarter of the game.

The feeling of being lost without knowing what the hell to do is infuriating and frustrating. On top of that, Dark Souls felt rushed to me, like if From Software didn't have enough time to finish the game the way they wanted. Tunic, on the other hand, felt gimmicky and trying so hard to add more mechanics just for the sake of adding a new layer of complexity without offering something fun and exciting to the player. I would say that what it provides is rather the contrary: frustation and tireness.

I hate when a videogame tries to make the player feel dumb because of how poorly the game communicates to the player what it wants them to do. I think that, before this point, everything was fairly clear and I felt that the game was doing a great job at communicating its mechanics with the player through the manual book, which concept is cool and well-implemented, even though the weird language of the game is pretty much unintelligible.

The mixture between Dark Souls and The Legend of Zelda is conceptualy cool and I think that Tunic excells at that point. The simple yet effective combat mechanic feels challenging enough and fair. It doesn't get boring because of the variety of enemies that the game offers.

Not only Tunic extracts ideas from Dark Souls and Zelda: it is also influenced by Fez and the use of the perspective. The game doesn't allow the player to freely move the camera, so its angle is fixed. That adds a new intricate to the map to add secret zones that are not visible to the eye but makes perfect sense to exist due to the structure of some parts of the map.

The areas in which the map is divided are great. The environments feel unique and the soundtrack really fits the vibe of what is being displayed on the screen. The visual style is pleasant to the eye and really cute. I would like to highlight the physics of the game because they feel surprisingly real.

The game, at its core, is refreshing, fun and cute. What's not fun is trying to overcomplicate things to seem deeper. I think Tunic should have ended right after this point (yes, I have addressed the same video at the same point twice). Everything else should be post-game and optional.

Reviewed on Sep 11, 2022


Comments