A few main flaws hold this game back in a pretty big way:

1) The character balance is absolutely awful. A free-aiming shot, especially one that is narrow, needs to be extremely high damage to make up for its shortcomings and the amount of difficulty and danger necessary just to aim it at popcorn enemies.

2) The powerups are not only just random, but you can't even see what they are before picking them up. This might not be nearly as annoying if they were just objective upgrades, but one of the most common drops is a """special""" weapon that is a completely worthless penalty weapon for vast majority of characters, that you can't swap out of until you get to a weapon change panel.

3. While Out Zone (another similar Toaplan game) has an intuitive and transparent energy system that you replenish through pickups to encourage you to keep moving forward at a brisk pace, FixEight has a completely invisible energy system with no energy pickups. You just have to maintain an extremely fast pace, because if you slow down even briefly, you may run out of invisible energy. If the "Go Ahead!" text appears, you are basically already screwed even if you sprint forward with wreckless abandon, and the game will spawn two giant spike balls that will mean almost certain death.

The game has decent level design and bosses, a good scoring system, and the characters are varied with interesting and unique playstyles (even if they could definitely use some rebalancing), but these flaws just really hold the game back from reaching the same quality of Out Zone for example.

Reviewed on May 11, 2023


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