Big Red One is not an iteration over Finest Hour. It's instead a seperate experience, and a different preliminary take Treyarch would have on the franchise. The game's focus on improved storytelling and different mission design largely work.

Big Red One is another side story for the main entry at the time: Call of Duty 2. My guess is that Activision, realising the install base of the PS2 was too good to pass up on, and the relative success of Finest Hour, found it a good idea to greenlit this title.

In retrospect, it's found it's importance as being the first Treyarch CoD game, as they'd go on to be integral to the endless CoD machine to this day. I always find the Treyarch games to be more interesting, they tend to be bold enough to try out new sutff. This is not an incredibily experimental CoD by any means. But unlike the typical Call of Duty till that point, here you'll find yourself joining the 1st Infantry Division as a silent protagnoist. Starting off as a Private along with your "Band of Brothers", he works up the ranks as he (you) battles through North Africa, Italy, and major parts of Western Europe.

Gone are the British and Russian storylines, but I don't miss them that much. The experiment to stick to one squad pays off in my eyes. They'll bounce of one another between the missions, giving needed refrain. As your work your way through the story, they'll become disheveled and act more tough. The game clearly wants you to care about this group of people, but I wasn't that attached to them. Did I enjoy their prescence? Yes, the voice actors here deliver some good performances. They really would've benifitted from having more cutscenes featuring them to make the major moments hit harder. Even though Treyarch's ambition for the storytelling is palpable here, it's clear that they're boxed into the confines of console shooters of that era.

As your teammates are in the midst of combat, they are much smarter this time around. I was able to rely on my squad to clue me into the situation. Should I push or stay put? Push? "MOVE, MOVE, MOVE!" Stay put? "STAY RIGHT THERE PRIVATE." Or when a nade is thrown... "GREEEEEENADDDDEEE!" The devs did a good job here about making you feel like part of a unit. But things get a bit buggy in the latter half, they'll be acting dumb again in some parts. For the most part they do their job right. They'll open doors, provide suppresive fire, and kill a load of enemies. This is a game that encourages constant movement. If you stand in place for too long, especially in the final levels, the enemies won't stop coming. If this were Finest Hour, i'd find myself stuck and annoyed on what to do. But with Big Red One, I can lean on my squad and not be worried. Sometimes that is, there's some pre-World at War nade spam in the latter portion.

Gunplay is a major improvement. The hit detection rarely falters. Playing with the controller this time was more fun when compared with Finest Hour. The aiming here feels tight and responsive. Guns are individualistic, and I had to experiment with what I liked. You can also be more strategic with movement. The level design here accomodates for some gnarly cover spots. Figuring them out was very enjoyable. The linearity is really not a limiting facor.

The game does, eventually get repetitive. In each level, you'll fight through a section, then have to use some special weapon to deter some sort of invasion, then fight through another section. In between the missions, the cutscene is some variation of "there's a change to the plan." It's only at the end of levels where things get unique. Again, this is all the more apparent in the second half of the game, although I found the last three levels to be a standout.

I played on Hard, and apart from a few moments, it was fun this time! Of course, normal is the way to go, but quick to kill but quick to die system works well. The turrent sections can be frustrating, especially with the Terminator aim enemies have sometimes. On Hard, it takes a few tries to get it right, but this time the checkpoints and my teammates made things bearable.

The checkpoint system is such a simple change, but it works it's wonders. This time, I didn't have to worry about being stressed over losing a bunch of progress over some cheap death. Trust me, you'll encounter some. There's some problems though. If you quit the game, you have to do the level again. Why is this a thing? Also, whatever health you entered in towards the checkpoint, is the health you'll have when you retry. Such a minor oversight that I was frustrated by. It's all minor when compared to Finest Hour.

Audio here is a downgrade. The SFX is stellar, but where's the music? It's sparingly seen, and can make some moments feel quite dull. It's not something I noticed too often when playing through the game, but still, it would've been nice to see.

There is not much to be said about Big Red One. It's the penultimate pure console shooter for the CoD franchise. Treyarch here appeared to be ambitious. Did it work? For the most part, yes. They hit the landing with the enjoyable combat, level design, and decent story. There is some blemishes, but it's hard to fault when the core game is solid. The game is not pushing any boundaries, but it's a solid 6-7 hour ride. I say give it a try.

Reviewed on May 19, 2024


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